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Yahoo Hacked in China: Journalists, Others Affected

Associated Press initially reported that three foreign journalists and one analyst have seen their email accounts hacked into today. The New York Times subsequently reported that there were "at least a dozen rights activists, academics and journalists who cover China," including the author Andrew Jacobs. AP: "They were greeted with messages saying, 'We've detected an issue with your account' and were told to contact Yahoo, they said Tuesday. Yahoo technicians told one of the four that his account had been hacked and restored his access, but it was not clear if the other instances were related." Sponsor Jacobs reported that "hackers altered (his) e-mail settings so that all correspondence was surreptitiously forwarded to another e-mail address." Among those affected were Clifford Coonan of Variety magazine and Kathleen McLaughlin, a freelancer. Agence France Presse reported that Yahoo! was avoiding directly addressing the hacks, saying only that it "condemns all cyberattacks regardless of origin or purpose." Yahoo! was roundly condemned for hurriedly turning over user information on reporter Shi Tao to the Chinese security forces in 2005. Their actions resulted in a long prison term for Shi for sharing Chinese media coverage policy with foreign sources. The late U.S. Congressman Tom Lantos called CEO Jerry Yang a "moral pygmy" for his collusion and subsequent slippery excuse-making. Earlier today, intermittent blocking of Google was reported in the country. China has the most sophisticated and widespread online censorship regime in the world, dovetailing social measures, criminal statutes and electronic measures. Additionally, some believe that government-sponsored, or at least encouraged, hackers have been behind multiple attacks on the properties of foreign companies, like the one that occasioned Google's surprising announcement of its intended withdrawal from China in January. Discuss

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Yahoo Hacked in China: Journalists, Others Affected

Tags:account, agence-france, Andrew Jacobs, CEO Jerry Yang, China, chinese, chinese security forces, Clifford Coonan, congressman tom lantos, country, e mail address, france, government, hackers-altered, Kathleen McLaughlin, press, properties, security-forces, social-measures, today, Tom Lantos, tuesday-yahoo, U.S., yahoo

Greenpeace Calls For Renewable Energy In Cloud Computing

By the year 2020, the big players in cloud computing and big data could consume more power than France, Germany, Canada and Brazil combined, says environmental advocacy group Greenpeace in a report released today. The group is calling for technology companies that require large data centers to begin using renewable energy sources, warning that "the growth of Internet computing could come with a huge jump in greenhouse gas emissions". Greenpeace is calling attention to a central flaw in the duality of technology - its ability to help the world while, at the same time, running off the same old, dirty, polluting power sources that harm it. Sponsor The report, entitled "Make IT Green: Cloud Computing and its Contribution to Climate Change", "shows how the launch of quintessential cloud computing devices like the Apple iPad, which offer users access to the 'cloud' of online services like social networks and video streaming, can contribute to a much larger carbon footprint of the Information Technology (IT) sector than previously estimated." The report highlights Facebook's recent commissioning of a data center in Oregon, which is powered primarily by coal, "the United States' largest source of greenhouse gas emissions." Yahoo!, on the other hand, "chose to build a data centre outside Buffalo, New York, that is powered by energy from a hydroelectric plant - dramatically decreasing its carbon footprint." Google, it notes, has been "recently approved as a regulated wholesale buyer and seller of electricity", meaning any power it creates that it cannot use it can sell back to the power companies. Greenpeace is using statistics from Smart 2020 , a 2008 study that found that changes within the ICT sector could reduce "15% of business as usual emissions". As a result of rapid expansion in places like India and China, "demand for ICT services will quadruple by 2020". The release of the report comes just days before Apple's release of the iPad, a device that will assuredly run off cloud-based services, and just weeks after Microsoft said it was betting the farm on the cloud . Discuss

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Greenpeace Calls For Renewable Energy In Cloud Computing

Tags:apple, China, climate-change, green, greenpeace, India, Microsoft, news, power, yahoo

Google Apps in China: It May Work, It May Not

The Google break from China raises some questions for the enterprise considering cloud computing. It's one thing if the network goes down. That can be fixed. But when the government does its own blockade, that's another story. Google Apps customers face this very issue. Google has the thorny task of explaining to its customers of what they may expect when using Google Apps in mainland China. Sponsor First off, it's important to clarify that Google is not shutting itself out of the China market. Google has stopped censoring its search services: Google Search, Google News, and Google Images on its Chinese domain, www.google.cn. But Google intends to continue to do R&D in China ad it will maintain a sales presence there. But for people working in China, there can be a bit of a mixed message. What if you are using Google Apps in Beijing? What can you expect? To keep customers updated, Google has created a Google Apps status dashboard that updates daily to show what in the Google network is working on a day-to-day basis. Google Groups, Blogger, YouTube and Google Sites are entirely blocked. This could pose a number of issues. For example, a customer may use Google Sites for an intranet, project site or an employee profile page. You could go on with the issues this presents but basically it's one of the downsides when using a cloud computing service in face of a repressing regime. Google has some recommendations for those doing business in China: "... it is important to know that there are several networking configurations and associated technologies available to help ensure ongoing access to your critical business services such as Gmail, Google Calendar, and Google Docs. These network configurations, such as a Virtual Private Network (VPN) connection, secure shell (SSH) tunneling, or using a proxy server, are already in place by many businesses with worldwide operations who serve their users from various locations. Companies should consult their own technical, legal and policy personnel to find a solution that works best for them." But then what if the applications do work? Where is the data? Who can access it? Google says it does not host a customer's data in mainland China nor do Google employees in China not have access to Apps systems or customer data. Discuss

googleappslogo thumb 150x42 15370 thumb 150x42 15371 Google Apps in China: It May Work, It May Not

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Google Apps in China: It May Work, It May Not

Tags:applications, Business, China, google images, google-calendar, google-sites, Legal, news, virtual, virtual-private

China’s Social Gaming Landscape: What’s Coming Next

It's no longer a secret that China's online gaming industry is booming, and growth is set to continue with companies such as Shanda Games , Netease and The9 leading the way. In 2009, China's online gaming industry earned nearly $4 billion, growing 39.5% from 2008 . Each day, millions of high school students trying to forget the pressures of college entrance exams and young adults discontent with their jobs flock to Internet cafes to play online role-playing games. They're part of China's 384 million netizens , and they sit in front of rows of computers in dimly lighted smoke-filled rooms for upwards of eight hours at a time, living in virtual worlds to escape the pressures of contemporary Chinese life. Sponsor Guest author Joel Backaler writes The China Observer , an award-winning blog focused on Chinese technology trends and consumer culture. His writing has appeared in and he has been quoted by the Wall Street Journal China Journal, BusinessWeek, and Seeking Alpha. Joel is a Mandarin-speaking former Fulbright Fellow who has worked and lived in Taipei, Beijing and Singapore with Frontier Strategy Group. Follow Joel on Twitter . But beyond the Internet cafés, social games have emerged as a convenient alternative for students and workers alike to gain a sense of release and revitalize themselves before tackling the next assignment of the day in their everyday lives. They take breaks to tend to their garden on 5 Minutes' Happy Farm (Kaixin Nongchang) farming game, or steal their friend's car parking space on Kaixin001 's Qiang Chewei. RenRenWang (formerly Xiaonei), Kaixin001 and Tencent's QQ Xiaoyou are leading SNS portals, and are the go-to sites to access China's most popular gaming applications. The widespread popularity of social games is not solely limited to white collar workers in their 20s - social gaming appeals to China's youth, their middle-aged parents, and even elderly retirees looking to share a common hobby with relatives spread throughout the country. The social gaming landscape is developing at an extremely rapid pace, with competition growing increasingly fierce by the day. What Makes a 'Winning' Social Game in China? The most popular social games in China are simple to play and appeal to a broad audience. These winning games take place in easily recognizable environments such as kitchens, gardens and parking lots, and only require a few clicks of a mouse to have a shared social gaming experience with your friends. Happy Farm is the most popular Chinese social game to date. Created by Shanghai-based social game developer 5 Minutes, the game is quite similar to Zynga's FarmVille. Players own a virtual farm where they plant fruits and vegetables. They purchase supplies like seeds, pesticide and fertilizer at a virtual market. While part of the game is about growing and protecting your own harvest, the real fun is sneaking into your friends' farms to steal their vegetables. The game is easy to learn, taps into traditional Chinese farming culture and is extremely addictive - appealing to the young, the old and everyone in between. Which Social Game Developers in China You Should Know About? 5 Minutes (五分钟) , CEO: Shaofei Gao 5 Minutes was founded in 2006 by three college students. In November 2008 it released Happy Farm (below) and achieved immediate success, partnering with leading SNS portals, and receiving a one-time multi-million Chinese RMB payment from Tencent for full rights to the game on its QQZone platform. At the end of 2009, 5 Minutes received $3.5 million in venture capital funding from Draper Fisher Jurvetson . Rekoo (热酷) , CEO: Yong Liu Founded in 2008, Rekoo is one of China's leading social gaming developers with several domestic partners: RenRenWang, 51.com, Alibaba, Baidu and Sohu . Rekoo also has strategic overseas partnerships with Facebook, MIXI, Myspace and Cyworld. Rekoo's most successful games are Sunshine Ranch and Animal Paradise. IsMole (奇矩互动) , CEO: Edwin Chen Founded in 2008, IsMole started off as a market-leading game developer for social networks, but quickly lost its competitive edge to others like 5 Minutes and Rekoo. IsMole's is best known for its Xingfu Chufang (below) cooking social game that has been released in five different languages across seven countries on thirteen different SNS platforms. Kingnet Games (恺英网络) , CEO: Yue Wang Founded in 2008, Kingnet first released Tower of Babel in April 2009, and within three months had over 500,000 users. In July 2009 Kingnet received venture capital investment from KPCB China. In October 2009, Kingnet had over 2 million users on Facebook. Challenges Facing Social Game Developers Social game development in China has entered a period of tremendous growth, but it has yet to fully mature. Companies compete fiercely with varying levels of experience and capital to create the next winning game. Two major challenges have arisen as a result of this environment. 1. Lack of Innovation: There is an overall lack of diversity in gaming context. Copying is rampant amongst competitors - once a social game is proven successful, competitors begin producing their own versions. For example, there are numerous games that take place in farms such as 5 Minutes' Happy Farm: Rekoo's Sunshine Ranch, Kaixin001's Kaixin Huayuan, and Zhiming Xingtong's Happy Farmer. 2. Lack of Continuous Improvement: There is a tendency for developers to stop investing in the game after it is on the SNS platform. In some cases this is due to lack of sufficient capital, while others stop because they're trying to make multiple games to obtain a quick return on investment. This lack of continuous improvement creates short game lifecycles, as user experience ultimately suffers, and a short period of success finally leads to replacement by the next popular game. To win in this environment over the long-term, it is unavoidable that operational costs will continue to rise, as developers must continuously improve the quality and uniqueness of their games to fend off domestic competition and maintain their market share. This Is Only The Beginning Despite these challenges, there is tremendous growth potential in social gaming in China. The first years of growth in China's social game development have served as a foundation. The next few years will see a convergence between social games and 3G mobile gaming. The social game user base that is predominantly comprised of students and young white-collar workers will continue to grow with even more older players joining the crowd. While Chinese companies will continue to face a competitive market at home, the best companies will develop unique winning strategies domestically and localize them to win success overseas. In a recent interview, 5 Minute's CEO Shaofei Gao was quoted as saying : "China's netizens are becoming more mature, they are gradually becoming more accustomed to paying for gaming, and social gaming market opportunities will definitely continue to increase in the future." Discuss

chinagaming 5min 0310 Chinas Social Gaming Landscape: Whats Coming Next

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China's Social Gaming Landscape: What's Coming Next

Tags:Business, China, country, facebook, friends, game, games, gaming, garden, happy-farm, MySpace, Singapore, social, social-game, street

China To Media: Toe the Government Line on Google

Lest we forget what is at stake with the situation involving Google and China, the Washington Post has published today a list of directions from the Chinese government sent out to all media outlets on how they are allowed to cover the incident. The rules are a stark reminder of why, no matter how long Google kowtowed to government demands there, the search engine's actions are important for the development of a free society. Obtained and translated by China Digital Times , the instructions specifically outline how traditional and new media may or may not approach the topic. Sponsor The instructions start out highlighting how important Google's actions are and how this importance is not to be emphasized to the public: Google has officially announced its withdrawal from the China market. This is a high-impact incident. It has triggered netizens' discussions which are not limited to a commercial level. Therefore please pay strict attention to the following content requirements during this period: The first instruction really says it all: "Only use Central Government main media (website) content; do not use content from other sources." The Chinese government wants to stay on top of forming the message about Google and its place in China, as we saw with stories this past week about Google colluding with U.S. spies and being an agent of the U.S. government, not an agent of free thought, speech or change. The instructions go on from there, directing media to use the government assigned title, refer only to government main media websites and control any and all discussion. The section on Internet media is particularly informative. B. Forums, blogs and other interactive media sections: 1. It is not permitted to hold discussions or investigations on the Google topic. 2. Interactive sections do not recommend this topic, do not place this topic and related comments at the top. 3. All websites please clean up text, images and sound and videos which attack the Party, State, government agencies, Internet policies with the excuse of this event. 4. All websites please clean up text, images and sound and videos which support Google, dedicate flowers to Google, ask Google to stay, cheer for Google and others have a different tune from government policy. 5. On topics related to Google, carefully manage the information in exchanges, comments and other interactive sessions. Not only are websites required to closely follow the governmental opinion on the subject, but they are to keep conversation in check. No "conversations" or "investigations" are to be held and all related content is not to be placed in a prominent position. In case you're wondering through all of this what the Chinese government's take on Google is, exactly, it's that " Google Is Not God ". And according to these instructions, this sentiment is something that needs to be repeated by all Chinese media alike. And you thought U.S. media could be a mouthpiece for corporate and governmental interests. Discuss

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China To Media: Toe the Government Line on Google

Tags:China, chinese, development, government, governmental, interactive, internet, media sections, search, stark reminder, state government agencies, topic
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